﻿using Entitas;
using Entitas.CodeGeneration.Attributes;

[Collision]
public partial struct PositionComponent : IComponent
{
    
}
[Collision]
public partial struct SpeedComponent : IComponent
{
    
}

[Collision]
public partial struct DirectionComponent : IComponent
{
    
}

[Collision]
public partial struct OwnerComponent : IComponent
{
   
}

[Collision]
public partial struct TargetInformationComponent : IComponent
{
   
}
[Collision]
public partial struct ExpirationTimeComponent : IComponent
{
  
}
[Collision]
public partial struct BaseViewComponent : IComponent
{
   
}
[Collision]
public partial struct DamageComponent : IComponent
{
    
}
[Collision]
public partial struct ProjectileComponent : IComponent
{

}







